Stars: 2.5 out of 5
It pains me to give a less than stellar rating to Max Gladstone, but this is the first book of his I’ve been disappointed with. How can a book about found family, road trip, end of the world, parallel universes and so on be so… boring?
I loved this author’s Craft series. They are wonderfully imaginative and full of interesting characters and thought provoking concepts. So of course I jumped on the chance to get an ARC of this through NetGalley. And my initial state while I was reading this book, before the boredom set in, was that of bewilderment. Is this the author who wowed me with his other books? Am I reading this wrong? What is going on?
Oh, there are glimpses of the author I love in this story. There are moments that are tightly written and intensely terrifying. Like when the Cowboy first becomes aware of Sarah on the interstate, or the confrontation at the Best Western, or when Zelda is in the bug-infested tunnels under an alt New York. Those scenes had me at the edge of my seat, with my heart in my throat, terrified for the well-being of the characters…
Unfortunately, those moments of brilliance are few and far between. And they are bogged down by pages and pages of flashbacks, introspections, inner dialog about how miserable the characters are and how they think that the world is ending. It’s self-pity and self-recrimination on page upon page upon page. So you get this brilliant scene when the action is non-stop, the stakes are high, and the characters in danger… then you have 50 pages of inner monolog topped with a flashback on their first journey. Momentum – shot dead, not by the cowboy in a white hat, but by sheer boredom. In fact, I think that the book is at least 200 pages too long. My Kindle assured me that it was 400 pages long, but it felt like one of those 1000+ pages door stoppers – never-ending.
I think this approach would have worked if I cared for any of the characters, but I didn’t. They are all unlikeable, selfish people who wear their failures like a badge of honor and wallow in self-pity for most of the book. And since the reader has to follow them and be privy to their most inner thoughts, it makes for a very painful read, and not in a good way.
Also, it is constantly hinted that their first journey to find the crossroads went horribly wrong and resulted in Sal’s downfall, but the book drags the actual story over pages and pages of hints and self-pity. By the time we actually learn what happened it feels… anti-climatic? I was like, “So all this misery is because of this? Are you kidding me?” Not a good thing when Sal’s downfall and Zelda’s guilt about it are the cornerstone of this story.
By the end of the book I was so bored with the story, that I just skimmed through the last 10%. Also not good. The ending is supposed to be rewarding. It’s supposed to justify the effort the reader put into sticking with 400 pages of story. It was anything but that. And the big reveal and twist wasn’t all that shocking either.
When I had finished the other books of this author, I had a sense of satisfaction and joy. I had wanted to savor the story, to re-read passages that I liked the most. When I finished Last Exit, all I had is a sense of relief that the slog was finally over and that I could delete the ARC from my Kindle.
I will not recommend this book. Max Gladstone is a wonderful author though, so I suggest you read his Craft series instead.